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Introduction
Here is a complete timeline of all the things that
have happened in the history of Lara Croft and Tomb Raider.
Timeline
Early
1995 - The 'Tomb Raider' game idea conceived
The idea
of an adventure game set in ancient pyramids, tombs and temples was
conceived from a brainstorming session at Core Design in Derby,
England. Conceptual designs showed that from a third person point of
view, the game would feature a combination of exploration, action
and puzzle solving elements. Another feature was a unique camera
system that not only would follow the lead character but also zoom,
pan, etc. to create a cinematic effect. The action was set in
state-of-the-art environments that allowed the player more
interaction and freedom of movement that any previous title.
Not only
hugely ambitious from a technical point of view, the project also
required an engrossing storyline and a dynamic main character
credible enough to convincingly tackle its challenges, traverse its
complex environments and ultimately solve its mysteries.
Entitled
'Tomb Raider', the concept was approved and development began, but
before anything appeared on-screen, several months were required to
define the game's objectives and draw up a blueprint for its
construction. Due to its complex nature, custom-built software
needed to be created to produce intricately detailed environments.
Other assets required: a brand new game engine to handle the speed,
detail and interaction required by the design brief, a scriptwriter
to produce a movie-style storyline, and a main character to take the
starring role.
May
1996 - The world first introduced to Lara Croft
After
many character design sketches and several possible storylines
explored, a 3D polygonal model was constructed and Lara Croft came
to life on the computer screen for the first time. Dressed in combat
shorts and a tight vest-top, her physical beauty, fearless acrobatic
stunts and proficiently with a pair of pistols immediately won the
hearts of company directors; the quest for the ultimate
action-heroine was finally over. Tomb Raider was first unveiled to
media and trade at the Electronic Entertainment Exhibition (E3) in
May 1996, followed by the European Computer Trade Show (ECTS) in the
UK later that year. Though unfinished, the game's cutting-edge
technology and advanced levels of interaction attracted exceptional
interest, as did Lara Croft herself.
November
1996 - Tomb Raider hit stores and blew away critics
Lara
Croft was introduced to the consumer world with the release of Tomb
Raider for Playstation, PC, and Sega Saturn. The title was
critically acclaimed and gained more media coverage than any other
game in 1996, helping it to immediately top the charts. There was no
doubt that Lara was visually pleasing to the eye, but it was the
shaping of her personality that would be crucial to her credibility
as an intelligent, resourceful and independent character. Full
motion video sequences and cut-scenes portrayed her as an
inquisitive and intrepid explorer who would stop at nothing to
achieve her goals.
Summer
1997 - Tomb Raider Gold released
Tomb
Raider Gold was released for the PC, and contained the original Tomb
Raider game, plus an additional four levels. With worldwide sales of
over 3.5 million units, Lara Croft had established the Tomb Raider
brand as a household name.
November
1997 - Highly-anticipated Tomb Raider 2 released
Tomb
Raider 2: Dagger of Xian was released for PC and Sony Playstation.
Tomb Raider 2 was branded the most anticipated sequel of the year
during the months before its release. Sales figures for the sequel
easily surpassed its predessor, with record-breaking day-one
shipments; the game became the fastest selling title in the
industry's history.
Summer
1998 - Tomb Raider 2 Gold released
Tomb
Raider 2 Gold was released on PC as the third retail product to
become available to consumers. They joined Lara in 4 dramatic new
levels, in the final world of Tomb Raider 2. Many surprises awaited
game players as they helped her to explore and discover a strange
and hidden world.
July
1998 - Lara Croft's leap into mainstream celebrity status
Her
popularity grew, almost exponentially, over the course of the
top-selling titles. Described as a 'virtual idol', 'the first true
supermodel of the cyber age' and 'Britain's ambassador for
scientific excellence', Lara also took the mainstream by storm. She
not only became a sought-after spokesperson, but was also featured
in every medium.
Best-selling
author Douglas Coupland's fascination with Lara Croft prompted him
to produce 'Lara's Book' - an insightful collection of imaginary and
text relating to the digital icon. Playmates Toys was granted a
license to produce the official Lara Croft action figure and Top Cow
was given permission to produce a second Tomb Raider comic book.
Lara Croft was also name among the top 50 most influential figures
of the 20th Century by TIME Digital Magazine (September 15, 1997) -
and went on to be featured on over 200 magazine covers. She even
made her debut on the music screen as a JumboTron video feature
during super-group U2's PopMart Tour.
November
1998 - Tomb Raider 3 released
Tomb
Raider 3: Adventures of Lara Croft was released for PC and Sony
Playstation. Media reviews for Tomb Raider 3 were again outstanding
and coverage surpassed even that of its predessors. Released in
November 1998, the game topped the charts in what became traditional
Tomb Raider Christmas style.
May
1999 - New Lara Croft model unveiled at E3 Exhibition
Eidos
once again exhibited at E3 in May. Held in Los Angeles this year,
the exhibition was a tremendous success for the publisher.
Development of a fourth game was confirmed during the show and the
publisher also unveiled another new piece of software in the shape
of Lara Weller - the new Official Lara Croft look-a-like model.
November
1999 - Tomb Raider: The Last Revelation released
Tomb
Raider: The Last Revelation was released for PC, Sony Playstation,
and Sega Dreamcast. By June 1999 worldwide sales for all three Tomb
Raider games approached 18 million units and 'Tomb Raider: The Last
Revelation was officially announced to the public. The game head
started development in spring of 1998, enabling programmers to
redesign the engine and make fundamental changes. The next Tomb
Raider would offer more than ever before, boasting a brand new
inventory system, even higher levels of detail, all new puzzle
mechanisms and a new Lara Croft 3D model capable of performing yet
more moves and acrobatic stunts.
Last
Revelation did not disappoint and the title held the number one
chart position for Christmas. The title's finale however, caused
something of an outrage: Lara Croft discovers the lost tomb of the
evil god Set and unwittingly unleashes him, fulfilling the ancient
prophecy of his return to plunge mankind into darkness. But once she
defeated Set, Lara's future was left hanging in jeopardy as she
became trapped in a collapsing tomb. Her fate was one Core Design's
most closely guarded secrets and the truth would not emerge until
the next installment.
February
2000 - Tomb Raider: The Lost Artifact released
Tomb
Raider: The Lost Artifact was released for PC.
May
2000 - New Lara Croft model Lucy Clarkson debuts at E3
During
Los Angeles' E3 show, May 2000, Eidos confirmed a fifth and final
Tomb Raider for Playstation, PC and Dreamcast formats. Also
announced was the release of a brand new Lara Croft game for the
next wave of hardware, although this title would not be released
until 2002. Making her debut appearance, as was now the tradition,
Lucy Clarkson stepped into the limelight as the new official Lara
Croft model and was received by an incredibly enthusiastic audience
of journalists and photographers.
June
2000 - Tomb Raider for Game Boy Color released
June 2000
put Lara Croft into everyone's hands with the release of Tomb Raider
for Game Boy Color. This format was hugely popular and the game
received the highest praise from the games media.
November
2000 - Tomb Raider: Chronicles released
Tomb
Raider Chronicles was released for PC, Mac, Sony Playstaion, and
Sega Dreamcast. Tomb Raider Chronicles hit the shelves and fans
rushed out in their masses to buy the title to find out Lara's fate
from The Last Revelation.
The end
sequence of Chronicles did hint at Lara's survival, but provided no
conclusive evidence as to what exactly had happened to her or where
she might be. This was intentional on the part of Core Design -
having anticipated the next wave of technology and new console
hardware, Core felt that now was the time to completely re-address
the Tomb Raider formula and re-invent Lara herself so that the next
adventure could be something totally new. By giving Lara a
near-death experience maybe she would now re-evaluate her goals in
life and take a new career path... but Core was tight-lipped about
their plans, saying little to the media other than the fact that the
next game would not carry the Tomb Raider title and would be a huge
departure from the traditional formula.
June
2001 - Lara Croft come to the big screen
Paramount
Pictures releases the much-awaited feature film version of the Tomb
Raider game. Lara Croft: Tomb Raider starring Angelina Jolie opened
in theatres worldwide and grossed $47.7 million in its opening
weekend. Simon West directed the film, which cost over $80 million
to produce, and was filmed on location in several countries
including Iceland, Cambodia and Britain.
November
2001 - Lara Croft: Tomb Raider released on DVD
Lara
Croft: Tomb Raider was released on home video, with many special
features on the DVD.
Fall
2002 - Next Installment in Tomb Raider series released
Core
Design releases Lara's next adventure (currently a work-in-progress)
Lara Croft: Tomb Raider The Angel of Darkness will be complete with
exiting new characters and locations. By the time of release,
development of this title will have totaled over three years, giving
Core Design the time to ensure every effort is made to give Tomb
Raider fans a brand new, larger-than-life adventure with their favorite
digital girl.
More
Information
Most of
the information in this timeline is taken from the Tomb Raider: The
Movie DVD ROM. I have typed it up and made my own changes and
additions to it.
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